Each guide shows relevant gear options in a format to help you easily compare them.
What’s the best gear for a max level Wizard (currently level 130)? We’ve seen this question asked many times, so we created a guide for each school. To train in Tinkering or Adorning, ask for a trainer in your home city.Wizard101 Best Gear Guides for Max Level Wizards
Qeynos: Speak to Devona Ironforge in North Qeynos. New Halas: Speak to Jalfa Eiskairn at Ravens' Roost in Frostfang Sea. Neriak: Speak to Dilxena D'Xeep at Dockside Markets in Neriak, City of Hate. Kelethin: Speak to Ralika Mekkila at Tunare's Pages in Greater Faydark. Gorowyn: Speak to Dvarkor Ska'nin at The Wards in Timorous Deep. Freeport: Speak to Matthias Zoe in West Freeport. To choose your primary tradeskill professions, hail your local Crafting Trainer at levels 9 and 19. As of GU55 Transmuting is a skill everyone has, and no longer really a "Profession". Uses components created by Transmuters to make Adornmentsīreaks certain valuable equipment down into it's magical components which can then be used to create adornments. Potions, poisons, and fighter skill upgradesĬontraptions, such as automated parachutes, environmental suits, summonable robotic pets, mounts, and water-breathing devices. See: Tradeskill Respecializationįurniture (including altars), strongboxes, and repair kitsīows, arrows, throwing weapons, wooden shields, staves, and utility totemsĬhainmail and platemail armor, metal shieldsĬloth and leather armor, backpacks, thrown-weapon bags, hex dolls, and cloaks. It is possible to change your crafting class if you hate it. At level 20 they must choose their final crafting class from those available to their archetype. At level 10 they must choose an archetype: Craftsman, Outfitter, or Scholar. All crafters start at level 1 as an artisan. EverQuest II has nine crafting classes (professions) and two secondary classes.